Shantanu Daithankar
2010-06-18 08:21:07 UTC
Hi,
I am using IM with OpenGL for generating textures from images of various
formats. For doing this I am using RGBA "Blob's" and through them I build GL
mipmaps to get them rendered. All works fine till this point but due to
limitations on main memory space(the images are huge), I need to deallocate
and free up space by clearing the used blobs. I looked around and found no
methos to do this deletion of Blobs.
Can someone please tell me how I can accomplish this?.
Any suggestions with actual code examples would be awesome as I am very
short on time and this is urgent.
Thanks!
-Shantanu
I am using IM with OpenGL for generating textures from images of various
formats. For doing this I am using RGBA "Blob's" and through them I build GL
mipmaps to get them rendered. All works fine till this point but due to
limitations on main memory space(the images are huge), I need to deallocate
and free up space by clearing the used blobs. I looked around and found no
methos to do this deletion of Blobs.
Can someone please tell me how I can accomplish this?.
Any suggestions with actual code examples would be awesome as I am very
short on time and this is urgent.
Thanks!
-Shantanu